Design for Resilient New Societal Models: the glimmering hope of a disquieted Millennial designer

by JP Pellicciaro

We move another step toward a society of design where all actors take part in the design of a society. –Steven Evans

Let us consider the role of Design given the zeitgeist of our time. I characterize this zeitgeist as the Future being oh-so “unevenly distributed” in a manner oh-so palpable to “the 99%” we’ve come to describe ourselves as.

Our prevailing societal models have consistently manifested their leprous flaws. As a Millennial, my earliest realizations of the dearth of legitimately viable integrity in the affairs of environment, politics, and corporate business were delivered by the Gulf War oil spill, the Lewinsky scandal, and the Enron scandal, respectively.

An April 2013 Harvard survey of Millennials ascertained a general discontent and in many cases distrust toward government. Reasons given by New York Times interviewees are not unfamiliar to members of preceding generations: namely a dilapidated domestic and global economy, and a lack of integrity evident in political and corporate affairs. Something is askew in the warp and woof of the moral fabric of our Western society.

So many citizens go about their days in a self-absorbed stupor, reacting to a smorgasbord of ego-feeding stimuli around them that they believe to have control over—but how often do they conscientiously exercise the bit of control they do have? The consequence of the momentum of our societal mechanisms—and the momentum of its consequences—is that we produce+consume too much, too fast, too wastefully for our planet to sustain the coming generations—perhaps even the Millennial generation—with any assurance of quality of life. If you’re not convinced of this, just watch late physicist Albert Bartlett‘s explain why in his famous lecture, “Arithmetic, Population, Energy“—perhaps aptly titled on Youtube, “The most IMPORTANT video you’ll ever see” (full lecture).

Those who recognize this coming reality have shifted their language and broadened their discussions of sustainable products and processes to calls for resilience of infrastructure and communities.

How can we prepare to adapt to the potentially dismal impending future if our best response to its present catalysts is merely to slow them down rather than reverse them? How can we respond when the generation that should be the most empassioned is instead duly disenchanted with and skeptical of current modes of governance and commerce that have little regard for the quality of our future or the preservation our natural world?

My thesis: We need new models. We are ready for new, resilient models. Design should be an adept, compelling force to usher in models for resiliency.

While there are models of social innovation that take the various organizational forms in various sectors, they are all incarnations of the same intent: Overcome the limitations of the current models by transcending organizational and sectoral boundaries.

Why must Government be the sole arbiter of the of public resource allocation? Why must corporations be the sole arbiters of commerce? Why must nonprofits be the sole providers of social services?

Our society places equal value on each of these outcomes in that if any one of them is arbited in an inefficient or ill-considered fashion, the deficiency compels us to (at the least) complain about it.

Inefficient and ill-considered outcomes invariably result from our human flaws. But when it comes to collective decisions generally affecting the masses and acutely affecting the marginalized, inefficient and ill-considered ought to be a rare occurrence. As my thesis advisor, Cameron posited three years ago, if the deficiency of human needs being met is a direct result of the greediness of markets and a scarcity of government resources, perhaps local community organizations are best suited to deliver services in service of society.

This is where Design comes in.

Design empathizes. Design articulates problems and identifies opportunities. Design finds out why and how, why not and how not. Design makes sense of what is and isn’t, what could be and should be—and shouldn’t be. Design gives voice to the needs and concerns of the generally affected and the acutely marginalized. And design materializes their present concern, gives shape to it in a way that we prefer. It transforms what we would rather not experience into experiences we value.

How can Design do this?

As part of my thesis work, I’ve been looking at the idea of Design acting as an empowering force for communities taking matters into their own hands in order to create solutions from the ground up. Examples of this are DESIS as well as Jegou & Manzini’s Design Plan and Collaborative Services (PDF).

These projects identify the role of Design as a streamlining scaffold that provides ways to validate, replicate, and scale community-led initiatives.

In the Solution Oriented Partnership framework, Manzini et al posit that the role of Design is to provide patterns for “result-oriented collaboration” that can ultimately result in “advanced industrialization” that is sustainable without sacrificing effectiveness for efficiency (p.5).

I want to ignore the notion of advanced industrialization for now and hone in on the actual partnership aspect of the Solution Oriented Partnership framework. Evans asserts, “Collaboration between organisations from different sectors (business, charity, government), of different scales (multi-national, local) often with different goals (profit, social improvement) is needed to deliver Partner Based Solutions.” He then states that the “methodology recognizes that we need many actors to work together to design a Partner Based Solution.”

Let’s pause right there and just think about the implications of orchestrating such a thing as well as the potential repercussions of such a collaboration being consistently executed successfully.

What if this in and of itself were the new model? That irrespective of organizational and sectoral boundaries, people who cared about problems and possessed relevant knowledge regularly convened to creatively problem solve—and used Design tools and methods to do it. What if every city, town and neighborhood operated in this way?

“But community-based collaboration is happening on a widespread basis,” you may be thinking. Sure, but to what degree of effectiveness and efficiency (as juxtaposed and then reconciled by Manzini). And to what degree of community validity, scaleability and replicability? In my research I’ve observed that the effort required for multiple stakeholders to paint a shared picture of reality and then create a shared vision of the future—that alone is an undertaking.

Where are the patterns for this kind of resilient collaboration?

The closest I’ve found so far to an extraction and assimilation of such patterns is Chiara Camponeschi’s Enabling City, a thorough survey of “place-based creative problem solving” that draws key insights into a framework for citizen participation.

There’s much room for exploration and prototyping to be done in this area.

How does the caliber of collaboration that Manzini et al describe take operational form? This is something I’m exploring in my thesis work (in the context of local food systems planning) and an area I feel is quintessentially relevant to the nexus of Design and Policy.

How can Design and Policy together usher in new models for resilience in communities? That is a question that remains to be answered. Let’s hope we can do it in the nick of the zeitgeist.

Changing your world view

By: Ana Vazquez-Trejo

After listening to Terry Irwin and her call “To change our world view” I wanted to write about changing my worldview. This is a recommendation to Policy makers/designers to think creatively and to open their minds to new solutions. I have identified some posing questions at the end. to see pictures: http://anasofia313.wordpress.com/2013/09/24/2/

Public Policy requires design, leadership, creativity, and innovation. Design requires the creator to be imaginative and to think about their product or policy. If designer is building something to be used by people, the designer has to put him or her self in the shoes of the people he or she is designing for. In other words, the designer must be inclusive. The designer must think of whom the product or policy is being created for. The designer is continuously analyzing what situations the user will encounter.

Today, governments across the world like Australia are using design to shape policy, simply because there is a need. The guardian news source states that there is “the need to innovate with fewer resources, provide more personalised services on a larger scale,[1]” for the growing masses of people so that governments can service their people. Therefore, design is the future of the policy making process.

In order for design to be effective and used correctly, a designer, must open his or her eyes to the realm of possibilities that can become a solution to a social problem. When designing a solution, there should be limitless ideas considered before narrowing in on a single idea. This is innovative in that it is so different from the usual rules and boundaries that regulate the way we think. Hence, when it comes to being a designer changing your worldview is key to making innovative policy.[2]

Changing our worldview is one of the hardest things to do. Since we were children, we have grown up with our own customs, traditions, and habits. We were taught from a young age about religion or no religion, hygiene, customs, traditions. Therefore, our upbringing makes up who we are, but we can change and develop ourselves to become more curious, reflective and innovative.

Our upbringing reflects how we think and how we handle situations in our lives. We have biased opinions about the “right” way to do certain things. When we are children, we have no conception of right or wrong. The mind of a child has no preconceived notions. In fact parents instill thoughts into their children.

For example, if you tell a child for the first time in their life to go and line up the shoes next to the door[3], it looks like this:

[4]shoes at door

That child will literally make a line of shoes in front of the door.

This is how our creativity is inhibited. Another example is telling a child they must eat half of their half dog before they can leave the table. You and I would think half a hotdog means eating it like this:

[5]half hot dog

but a child would think of it like this:

[6]child hot dog

This is an example of how our imagination and creativity has been molded. In order to go back to the way we were as children, to think creatively without any preconceived notions. We have to be inclusive. According to the relational leadership model, being a leader is a process that involves being inclusive, purposeful, empowering, and being ethical. [7]

relational leadership model

We must all undergo a process to continuously improve ourselves. This does not mean improving ourselves physically, it means improving ourselves mentally. It means checking our thoughts and making sure that they are generally positive, that our actions are going to benefit us and the people around us. In the words of Google “don’t be evil.” For example, when it comes to recycling. You could easily just throw away that plastic Aquafina bottle into the regular trashcan. You will not have to go out of your way to find a recycle bin and you won’t have to carry around the bottle when it is empty. However, if you think about the possible consequences of that bottle ending up in a landfill and not decomposing for ten years, or the chances the bottle ends up in the ocean, you begin to become compassionate and conscientious of the world around you.

If you are a policy creator, ask yourself these things when you are designing:

Will this policy empower someone?

What is the purpose of this design?

Is this policy ethical?

Is this policy inclusive?

We must be leaders by asking questions, thinking creatively, and reflect on what others value. This process will help design policy that will benefit our future.  What do you think? Can we make new policy that will improve the lives of others? Or are we doing things the right way already? Is our current process the only way to get things passed through the system(government)? Can we incorporate design into government?